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- EEG neurofeedback compatible
- Continuous feedback
- Positive feedback
- Negative feedback
- Non-overstimulating game environments (e.g., graphics, audio)
- Motivation-enhancing design across repeated training sessions
- Cross-session progress tracking
- Personalized threshold calibration
- Suitable for all age groups (children, teenagers and adults)
- Adjustable screen brightness and volume
- Real-time feedback signaling (latency < 350 ms)
- Clearly defined game objectives
- Multilingual user manuals (English, German)
- Immersive, user-centered gaming experience
How does the IFEN pinball game support post-reinforcement synchronization during the session?
Post-reinforcement synchronization (PRS) refers to a short pause after reinforcement during which neural activity can stabilize and reorganize, thus supporting the consolidation of learned material. The pinball design promotes PRS through four repeated 5-minute rounds, as well as a 30-second, in-game "relax time." These structured breaks reduce fatigue and allow the EEG pattern to reset and stabilize before the next round. See our product description here.
In contemporary models, neurofeedback is understood as a reinforcement learning-based process of self-regulation, in which self-regulation is acquired through contingent feedback.
Motivation, the salience of the reinforcer, and sustained engagement are considered important moderators of learning success. Since the subjective motivational value of feedback can vary between individuals and decrease with repeated exposure, the adaptive design of feedback environments is discussed as an approach to maintaining effective reinforcement.
Against this background, offering multiple feedback or game options can be understood as a theoretically sound strategy to support engagement, reduce habituation effects, and maintain the reinforcing value of feedback across training sessions, thereby potentially promoting the stability of learning and the transfer of effects (Schwartz & Andrasik, 2016; Enriquez-Geppert et al., 2017; Lubianiker et al., 2022; Sitaram et al., 2024).
Here you can find more information about the IFEN Games and our packages.
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