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IFEN's Multimedia Player

IFEN's Multimedia Player

Regular price 294,12 €
Regular price Sale price 294,12 €
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Including VAT


The IFEN Multimedia Player transforms video content into a neurofeedback training tool, making sessions immersive and easily adaptable to each client. It modifies the video's appearance and playback (e.g., size, pause/play, and volume) based on real-time performance.

Positive Feedback: The video continues to play, the image remains full or zooms in, the sound remains stable or increases.

Negative Feedback: The video pauses, the image shrinks or zooms out, the sound decreases or fades out. Customizable: Includes selectable environments (cinema, classroom, living room, conference room) to specifically shape the atmosphere of the session.

Key Features: Supports multiple formats, plays local content and YouTube, offers adjustable modulation dynamics, and is compatible with BrainAvatar and NeuroGuide.

  • Central Gaming Hub
  • Video support

In stock

Delivery time approx. 1-4 working days

Transparent VAT regime for EU business customers

All prices include 19% German VAT. For business customers from the EU, VAT will be automatically removed at checkout after entering a valid VAT ID number (reverse charge).

Requirements and compatibility

  • Neurofeedback system such as Discovery 24, Atlantis 4 Channel, 2EB+
  • Brain Avatar Acquisition 4.0
  • Brain Avatar Training 4.0
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Neurofeedback is understood as a self-regulation process based on reinforcement learning, acquired through contingent feedback.

Motivation, salience of the reinforcer, and sustained engagement are considered important moderators of learning success. Since the subjective motivational value of feedback can vary between individuals and decrease with repeated exposure, the adaptive design of feedback environments is discussed as an approach to maintain effective reinforcement.

Against this background, offering multiple feedback or game options can be understood as a theoretically sound strategy to support engagement, reduce habituation effects, and maintain the reinforcing value of feedback across training sessions, thereby potentially promoting learning stability and the transfer of effects (Schwartz & Andrasik, 2016; Enriquez-Geppert et al., 2017; Lubianiker et al., 2022; Sitaram et al., 2024).


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