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IFEN Sky Fly (Only PC Version) - Neurofeedback Game 3D

IFEN Sky Fly (Only PC Version) - Neurofeedback Game 3D

Regular price 150,00 €
Regular price Sale price 150,00 €
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Including VAT

In a relaxing sky world, the trainee gently guides an aircraft through floating rings. To provide a sense of progress, the game rewards successful passages with points and reward sounds, making each hit feel like a small success.

Positive Feedback: The aircraft is guided smoothly, reward sounds are played, and the trainee receives points when flying through the rings.

Negative Feedback: The aircraft continues to fly straight without additional actions, and the trainee no longer receives points.

Customization: With selectable environments and character options (as well as music that matches each world), trainees can personalize the experience to stay engaged long-term.

  • Performance presentation
  • Progress
  • Post-amplification synchronization
  • For children and adults
  • Launcher

In stock

Delivery time approx. 1-4 working days

Transparent VAT regime for EU business customers

All prices include 19% German VAT. For business customers from the EU, VAT will be automatically removed at checkout after entering a valid VAT ID number (reverse charge).

Requirements and compatibility

  • Neurofeedback system such as Discovery 24, Atlantis 4 Channel, 2EB+
  • Brain Avatar Acquisition 4.0
  • Brain Avatar Training 4.0
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  • EEG-Neurofeedback compatible
  • Continuous feedback
  • Positive feedback
  • Negative feedback
  • Non-overstimulating game environments (e.g., graphics, audio)
  • In-game customisation options (e.g., music, levels, modes, environments, character selection)
  • Motivation-enhancing design over repeated training sessions
  • Cross-session progress tracking
  • Customisable difficulty levels
  • Personalised threshold calibration
  • Suitable for all age groups (children, adolescents, and adults)
  • Adjustable screen brightness and volume
  • Real-time feedback signalling (latency < 350 ms)
  • Clearly defined game goals
  • Multilingual user manuals (English, German)
  • Immersive, user-centred gaming experience


How does the Reward Prediction Error (RPE) support neurofeedback training in IFEN Sky-Fly?

  • IFEN Sky-Fly is a neurofeedback game designed around the Reward Prediction Error (RPE) by linking real-time criteria with clear, motivating outcomes. Players earn points, and the flying figure only moves into the target circle when the feedback criterion is met, so the availability of rewards continuously updates with the trained brain state. A visible "distance-to-target" signal makes the feedback highly interpretable, supports a strong cause-and-effect relationship, and enables consistent shaping across multiple sessions. Based on reinforcement learning principles used to explain neurofeedback acquisition, Sky-Fly offers a streamlined feedback loop that keeps the reward signal meaningful and learnable over time.


Neurofeedback is understood as a self-regulation process based on reinforcement learning, in which this is acquired through contingent feedback.

Motivation, salience of the reinforcer, and sustained engagement are considered important moderators of learning success. Since the subjective motivational value of feedback can vary between individuals and decrease with repeated exposure, the adaptive design of feedback environments is discussed as an approach to maintain effective reinforcement.

Against this background, offering multiple feedback or game options can be understood as a theoretically sound strategy to support engagement, reduce habituation effects, and maintain the reinforcing value of feedback across training sessions, thereby potentially promoting learning stability and the transfer of effects (Schwartz & Andrasik, 2016; Enriquez-Geppert et al., 2017; Lubianiker et al., 2022; Sitaram et al., 2024).


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