Zukor's Air

Zukor's Air

Zukor's Air is flying themed feedback game featuring
high-quality aircraft, animals and fantasy creatures. It is designed to
appeal to a broad range of people, including all ages of men, women,
boys, girls and children.







Regular price 650,00 €
Regular price Sale price 650,00 €
Sale Sold out
Shipping calculated at checkout.Versand

In stock

Delivery time approx. 1-4 working days

Transparent VAT regulations for EU business customers

Zukor's Air is flying themed feedback game featuring
high-quality aircraft, animals and fantasy creatures. It is designed to
appeal to a broad range of people, including all ages of men, women,
boys, girls and children.







View full details
Product information

Important information

Neurofeedback Partner presents Zukor's Air

A new generation of neurofeedback games is making waves!!

Tired of boring animations?
Tired of always having the same demands?
Fed up of too few choices?

Zukoris a software developer with a clear mission: If games are unavoidable in neurofeedback, then they should be truly fun! Zukor effortlessly bridges the gap between modern computer games and sophisticated feedback for feedback. In collaboration with international experts, feedback worlds are created that meet requirements in every respect.

This includes:

  • Reach up to 100 different levels that keep your motivation going
  • large selection of characters and features to appear in the feedback
  • attractive and exciting feedback
  • Surprise factor - so that something happens that you didn't expect!

And the special thing about it is:

Neurofeedback partneris the first retailer where Zukor games are available inGerman languageare available.

Zukor's Airis a feedback game featuring a flight environment and high-quality aircraft, animals, and fantasy creatures. It is designed for a wide range of people, including men, women, boys, girls, and children of all ages.

The gameplay ofZukor's AirIt's simple and centrally designed, allowing players to fly through rings or other targets to collect points. Players receive points when they meet the event criteria set by the trainer in the feedback system software. They also receive points when they fly through rings or other targets.

Zukor's Aircan be adapted in many ways to suit the coach's or player's protocol. The flight environment can be minimal—flying over beautiful, gently rolling water surrounded by clouds. Alternatively, the flight can take place over islands or icebergs, with or without ships or other flying objects.

The flight pattern inZukor's Airis always unique and doesn't follow a set path. It works with all types of biofeedback and neurofeedback and utilizes up to 16 events. The events can affect either primary game actions, such as flight accuracy, or secondary visual effects, such as bubbles, energy flashes, smoke, flames, darkness, and others.

Zukor's AirMeets all your neurofeedback or biofeedback training needs. And your patients will love it!

"A purple dragon, the famous Red Baron's plane, the SR-71 Blackbird, and over 37 other aircraft. Zukor Air will appeal to everyone: men, women, boys, and girls.

Samuel Turcotte
Managing Director
Zukor Interactive

Advantages

Free installation support.
Free training. Free updates.

Using neurofeedback and biofeedback systems can be complicated. Zukor's Air (and our other feedback products) is feature-rich yet simple and intuitive. Our goal is to provide trainers with the best feedback games and make their use as easy as possible.

That is why we offerFree installation support, free training, and free upgrades.We'll show you not only how Zukor's Air works, but also how to use it with your specific neurofeedback or biofeedback system.

"We pride ourselves on offering the best customer service in the industry and continually support trainers to resolve any issues that may arise. Simply put, we'll never let you down and ensure Zukor's Air always performs as you expect."

— Samuel Turcotte, Managing Director, Zukor Interactive

Broad target groups

Zukor's Air is designed for a wide range of people, including men, women, boys, girls, and children of all ages. Zukor's Air features40 flying objectsin three categories:airplanes(25),Animals(5) andfantasy creatures(10). Whether you're training a 13-year-old boy, a 29-year-old woman, a 50-year-old man, or a 9-year-old girl, Zukor's Air is for everyone.

The range ofaircraftIncludes historical (Wright Aircraft, Spruce Goose, Red Baron), WWII era (P-51, Mustang, Spitfire, Zero), modern military (A10 Warthog, F-22 Raptor, B-2 Stealth Bomber), commercial (747, MD-11 "Hot Pink"), experimental (X-29), personal (Beechcraft Bonanza, Great Lakes Bi-Plane), fun and fiction (wooden toy airplane, "WTF" - Wingless Titan Flyer), and two helicopters.

TheAnimalsinclude a flying squirrel, a monarch butterfly and a macaw.

Thefantasy creaturesinclude four dragons, a griffin, a dinosaur, a pink flying pig, and an alien on a jet-powered chrome surfboard. There are also three unique first-person perspective options—where "you" fly yourself.

  • AIRCRAFT
  • Boeing 747-400
  • Boeing AH-64 Apache
  • Eurofighter Typhoon
  • Fokker Dr.I “Red Baron"
  • General Dynamics F-16 Fighting Falcon
  • Great Lakes Bi-Plane
  • Grumman X-29
  • Hughes H-4 Hercules “Spruce Goose”
  • Lockheed F-117 Nighthawk
  • Lockheed Martin F-22 Raptor
  • Lockheed SR-71 Blackbird
  • McDonnell Douglas F-15 Eagle
  • McDonnell Douglas MD-11 “Hot Pink”
  • MD Helicopters MH-6 Little Bird
  • North American P-51 Mustang
  • Northrop Grumman B-2 Spirit
  • Supermarine Spitfire
  • Mitsubishi A6M Zero
  • Wooden toy airplane
  • First aircraft of the Wright brothers
  • WTF (Wingless Titan Flyer)
  • Zselyi 2
  • ANIMALS
  • Bald Eagle
  • bat
  • Flying squirrel
  • Monarch butterfly
  • Era
  • Dragon Bat
  • Gripping
  • KornEv
  • Mountain Dragon
  • Pink Dragon
  • Pteranodon
  • Wild-eyed observer
  • Flying pink pig
  • Wyvern Dragon
  • Zoot engine
  • Zoot jet-powered
  • Chrome surfboard
  • FIRST-PERSPECTIVE
  • aircraft cockpit
  • Alien with outstretched arms
    (Superman style)
  • Alone (nothing)

Customizable & diverse options

Zukor's Air offers an unprecedented number of features, options, and customization options to meet the demands of each trainer's individual feedback training style and the specific needs of each patient. Trainers who are dissatisfied with the lack of options in current feedback games will be surprised—Zukor's Air features nine different ranges of options, with up to 55 choices for each range.

Trainers use different protocols for biofeedback and neurofeedback, so feedback games need to be flexible. Zukors Air offers exactly that, as the game allows the trainer to adapt to individual needs. The comprehensive selection and control options offer trainers and patients countless benefits, including:

Interesting, but not overstimulating

Neurofeedback trainers have different opinions and preferences regarding the level of visual and auditory complexity and stimulation needed for patient feedback. Some trainers and patients prefer a simple environment with a minimal amount of stimulation. Others desire a bit more complexity in the feedback, but nothing that is overly stimulating.

Zukor's Air is unique in this regard, as the trainer can adjust the complexity and depth of the game to meet the patient's clinical needs. Zukor's Air allows the trainer to effectively dial in or dial in the stimulation level to suit the individual patient's neurofeedback training preferences and/or needs.

This can be achieved through the numerous options in the game, such as increasing difficulty levels, standard and fantasy characters, night and day modes, and dozens of other game variables that the trainer can easily control.

Improved trainer-friendliness

One of the most common complaints from trainers is that current feedback games quickly become stressful for the trainers themselves. There are various reasons for this, but almost all of them can be traced back to the inability to change things in the game. This, along with patients' complaints about boring games, can significantly impact the trainer's enthusiasm during back-to-back neurofeedback sessions.

Zukor's Air and our other feedback games solve this problem by giving the trainer control over all variables—clinical and visual—in the feedback game. Trainers find the flexibility and variability they need, and even have fun, while working with their patients using Zukor's Air. Flying through a beautiful and changing environment is interesting and relaxing, both for the patient and the trainer.

No adapted video game

Zukor's Air isn't a video game adapted for use as a feedback game. It's a sophisticated tool for audiovisual feedback control that uses only appropriate and productive video game techniques. In a way, what's included in Zukor's Air isn't so important, but what's not included, since most of the concepts used in popular video games are counterproductive for neurofeedback training.

For Zukor's Air, we evaluated features from popular video games one by one, including only those that met the specific requirements of an effective neurofeedback game. We then made many of these elements as variable as possible, allowing the trainer to adapt them to their needs.

Intuitive and highly responsive gameplay

Zukor's Air offers highly intuitive game play, which is crucial for maintaining player focus during neurofeedback training sessions. Effective game dynamics shouldn't need to be explained to the patient, as this would encourage them to think instead of relaxing and concentrating. The gameplay should be obvious, reflect the real world, and be consistent within the game. Zukor's Air excels in all of these areas.

Strengthening intuitive play is important so that the feedback game responds immediately to changes in the input variables (EEG or biometric). Zukor's Air is capable of accepting and processing input at the same rate as the neurofeedback or biofeedback system, so that changes in the game are a direct reflection of the patient's state at any given moment.

Zukor's Air offers both traditional and innovative new styles of threshold measurement beacons for the trainer to choose from. However, when a feedback game offers meaningful, interesting, and intuitive gameplay, traditional measurement bars—as part of patient feedback—can become unnecessary or even counterproductive. Generally, these measurement bars are counterintuitive because they require explanation to the patient, often multiple times. Our clinical testing confirmed this, and for most patients, the measurement bars were consequently hidden, allowing patients to obtain feedback directly from the gameplay.

Zukor's Air's gameplay is engaging, intuitive, lag-free, and meaningful. This allows the patient to focus on achieving their desired state without having to waste time understanding the gameplay or cryptic measuring bars moving up and down.

Patient engagement

Many trainers report that some of the biggest challenges when working with patients, especially children, are:

1. Get the patient to concentrate during the feedback session

2. Getting the patient to attend the next session Zukor's Air solves both problems in several ways.

Concentration of the patient during
Increase feedback session

Effective neurofeedback requires the patient to be in a relaxed, focused state for a sustained period of time during each session. Many trainers report that patients fall asleep during neurofeedback sessions. A sleeping patient does not receive effective neurofeedback. But even among patients who remain awake, many experience a loss of concentration or become agitated, which reduces the effectiveness of the neurofeedback session. This problem is universal but particularly noticeable in children, adolescents, and teenagers, especially boys.

Zukor's Air's many unique levels and numerous customizable game settings, including airplanes and fantasy creatures, daytime lighting options, and many other easily adjustable options, create a varied feedback experience. This reduces patient boredom and increases concentration during neurofeedback training.

Increased patient return

One of the main challenges trainers face is getting patients to attend their next neurofeedback session. As one trainer puts it: "What's the point of neurofeedback if the patient doesn't show up for the next appointment?" Zukor's Air helps trainers in several ways to keep patients excited about future sessions.

In addition to many unique levels and customizable game settings, Zukor's Air's multi-layered integrated reward system helps maintain patient focus during neurofeedback sessions and encourage them to attend the next appointment. Zukor's Air's reward system includes "nicknames" for patients, phase and session scores calculated in various ways and displayed on a separate scoreboard, a "Top Scores" feature where patients can compare their scores with other players (using nicknames only), and printable scores that patients can take home.

With these features and options, Zukor's Air provides incentives for patients, especially children, to attend their next session. This expands the game's practical usefulness for patients. "I used to have to bribe the children with toys or even money to get them to attend their next session," the trainer explains. "Now they want to come back voluntarily and play Zukor's Air."

Feedback game protocols for research or clinical use

Zukor's Air gives trainers and researchers the ability to create feedback game protocols when treating various types of neurological dysregulation (e.g., underactivation, overactivation, or instability).

Because Zukor's Air gives Trainers almost complete control over the game's feedback features, they can now customize the feedback in the same way that frequencies, time, and location are adjusted during a neurofeedback session.

These "tailored" changes to feedback settings can be used effectively by trainers when training a specific type of dysregulation or patient problem, requiring a type of "feedback game protocol" to be followed when setting up Zukor's Air. Examples of these protocols or "tailored" changes include using Day Mode or multiple levels for under-activation, or Night Mode or a single level for over-activation or instability. Another example is turning off all objects for over-activation or instability, or making objects visible for under-activation.

The wide range of options in Zukor's Air offers coaches the ability to modify game feedback to develop a "feedback protocol" for any type of dysregulation.

System requirements
All information can be found on the manufacturer’s website:
http://zukor.com/interactive/air/systemrequirements.html

Minimum system requirements:

A notice:Most computers sold in the past two years meet these requirements.

1. OPERATING SYSTEM

Windows 7 or Windows 8on a normal PC or on a Mac (Bootcamp).

A notice:Microsoft no longer supports many versions of Windows XP and Windows Vista.
Important:Please make sure that youbefore installationby Zukor AirALL Windows 7 or Windows 8 updateshave installed.

2. GRAPHICS CARD

Graphics card with at least 512 MB of video memory.

A notice:Systems that do not meet these graphical requirements will likely be able to play the game, but it may be necessary to reduce the graphics quality during gameplay to ensure the flow of the game.

3. MONITORS / DISPLAYS

Two monitors(special dual-monitor setup).
The gaming monitor should be 21 inches or larger, widescreen, and have a minimum resolution of 1280x720.

Note 1:If you are using a laptop computer, the laptop screen counts as one monitor.
Note 2:A second screen that meets these requirements is already available at a very reasonable price.

READ MORE
Customer testimonials

This is what our satisfied customers say

  • receive very structured learning content
  • very good practical explanation of the content
  • relaxed atmosphere
  • A MUST for anyone who wants to use and deepen their knowledge of the BrainAvatar software.

Thank you very much for this seminar

Dagmar Richter, St. Vinzenz Hospital Department of Occupational Therapy

Dear Ms. Branga,

We would like to thank you again today for the fantastic and informative internship day with you. We believe we will benefit greatly from it in our work in the coming weeks and months. Your expertise and enthusiasm for the project were truly contagious and enriching for us.

We are already looking forward to a sequel.

All the best and warm greetings from Bergisch Gladbach

Hanna Gjakonovski and Elisabeth Völker

Note IFEN: Mrs. Hany Branga is internship supervisor at IFEN

I wanted to briefly describe my experiences after about 3.5 years of neurofeedback with the Thomas Feiner Institute for EEG – Neurofeedback.

The beginning is quickly told. I was very surprised by the competent, professional training I received at the institute. Based on these experiences, I then purchased my first software and hardware from the company Neurofeedback-Partner.

Mr. Feiner's team was there to support me during my first steps in neurofeedback (and the next steps as well), with professional competence and a friendly attitude. They were there almost around the clock. Now I'm a bit more confident, they will always be my contact, as their expertise and the comprehensive service package (see website) are simply perfect.

I would like to take this opportunity to thank Mr. Feiner and his team.

Markus Schürholz, occupational therapist in Kiel, occupational therapist in his own practice

Your lecturer, Ruth Kreider, does a fantastic job, sets the right priorities, and I learned a great deal.

Dr. Karl-Wilhelm Jung, Head of Cardiovascular Medicine Practice, Offenburg

I just participated in the first module of IFEN (Thomas Feiner) at the end of June.

This training was held by occupational therapist Normen Schack in his practice in Hanover.

I went there on the recommendation of a colleague who had already participated in this training course.

Although I have no basis for comparison, I can only recommend this to you. I was very satisfied and gained a lot from the training.

L. Hilmes in a forum for occupational therapists

.... and to all of the BrainMaster and Stress Therapy crew.

This workshop was the best ever! There was so much useful information and all of the speakers and presentations were excellent. If you have never been to a workshop you do not know what you are missing. I had the honor of sitting and working with Rob Longo. Very exciting. Thank you all to those that attended and the new friends I have made.

first name Last Name

Our practice has been using the Brainmaster 4x4 channel for three years. We're very satisfied with it. There have rarely been any problems with the device or the program, and when there have been, I've always received immediate, quick, and helpful telephone support from Thomas Feiner, ensuring that there have been no missed sessions due to technical issues.

The service is very good and the webinars are also helpful.

In addition, there is a constant informative exchange with Thomas Feiner and the neurofeedback therapists trained at IFEN through the forum he leads.

Thank you for that.

Julia Reinsberg, senior occupational therapist at Fischer Practice in Hamburg

I've been working with NFB for over three years now—sometimes more, sometimes less, but for the last two years almost daily. I've familiarized myself with the various manufacturers and suppliers.

I then opted for the Brainmaster 4x4. I haven't regretted this decision once. I've repeatedly looked at other devices and methods, which was always exciting and educational, but I wouldn't change anything. Four weeks ago, I decided to order the Discovery and the Avatar. I believe in the effectiveness and possibilities of NFB, also because I've achieved good results in my practice for dyslexia, dyscalculia, and ADHD. Treating adults as an accompaniment to and supplement to psychotherapeutic intervention, whether in the area of burnout, depression, stress management, sleep disorders, or migraines, is fantastic. The possibility of incorporating a QEEG and thus achieving even more precise results seems to me to justify the investment, because I get fair value for money with the Brainmaster devices—a truly unique opportunity to help people alleviate their suffering as often as possible. I've attended several training courses and seminars.

I stand by the philosophy and the way Thomas Feiner carries out his work; I find his commitment and his work meaningful and committed in a way I have never experienced before.

Roland Jörs
Support Service

We are here for you!

Our dedicated support team is available to help you with all questions about neurofeedback. Whether it's technical support, product selection or application tips - we'll help you quickly and competently. Trust in our comprehensive service so that you can get the most out of your neurofeedback products.

Alternatively, you can contact us via these channels